5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
5 Demonstrações simples sobre 33 Immortals Gameplay Explicado
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Bumping into another player or two, teaming up to fight random objectives, then going through the entire dungeon, only to get separated and somehow feel melancholy about that 20-minute unspoken bond is probably something you can only get from a video game.
, and though I am ecstatic to see it finally released to the public, my first impression of the game had left me confused. Like all players, I spawned somewhere in Inferno, immediately thrown into a chaotic battle as Beatrice, the guide, instructed me on the basics of combat—though you won’t survive that first run.
This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.
And while I really like the game’s massive scale and the forced cooperation, there are moments where it feels like pure luck whether you get a well-organized squad or a chaotic free-for-all. More ways to communicate, a tighter movement system, and tweaks to balance the power curve would go a long way in refining the experience.
Luckily, allies can join the chamber any time after a fight starts, up to six Completa, and no one can voluntarily leave until two swarms have been cleared. Each Torture Chamber rewards successful teams with two relic chests containing useful items and bones. One chest is always locked, requiring a key to spill its goods. You can carry up to eight relics at a time, buffing your stats in various ways, and you’re able to reroll chest items for a fairly low price.
This multi-tiered approach to finishing your roguelike “run” is challenging, yet very fun to play with — even though I only managed to complete just three Torture Chambers before succumbing to the elements (aka ‘ripped apart by monsters’). As I would learn during repeated runs – it seems the number of completed Torture Chambers is retained should you die and reenter Inferno — the larger the group of fellow Souls I traveled with, the larger my chances of survival became – and you can imagine how much bigger those chances get with 32 other people on your side.
Nous surveillons donc son dé especialmenteveloppement avec un grand inté especialmenterêt. En attendant sa sortie en 1.0, nous n’allons en tout cas pas bouder notre plaisir por replonger en Enfer, cette fois avec des amis, pour botter les fesses por Lucifer et voir les autres dé especialmentefis diaboliques qui attendent notre 33 Immortals Gameplay âme en peine et 32 autres compagnons.
The focus on cooperative play is seen everywhere. Finding a healing point and using it costs resources, but it also heals nearby allies for a smaller amount. This means it’s more economical to get together and heal as a group than simply wasting money for a solo boost.
The good news is that all these and more features and content are a part of the studio’s roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.
It’s an experiment in structured chaos, and for those willing to embrace the unpredictability, it’s an experience worth diving into.
Or like with Daggers of Greed, you generate ‘Greed’ off enemy hits; the amount of ‘Greed’ you build up determines the amount of damage you’re able to inflict with a takedown attack.
Cosmetics in 33 Immortals are many and various, but most importantly they’re free, just find them by playing. Screenshot via Dot Esports
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.